Gold Room, Hilton Garden Inn, 1325 Dickenson Avenue, Ames
September 10, 2012
Douglas Gentile, Associate Professor, Department of Psychology
Video games are at the center of a debate over what is helpful or harmful to children and adolescents, and there is research to substantiate both sides. The existing research suggests that there are at least five dimensions on which video games can affect players: the amount of play, the content of play, the game context, the structure of the game, and the mechanics of game play. This talk describes each of these five dimensions with examples, arguing that this approach can allow people to get beyond the typical “good/bad” dichotomous thinking to have a more nuanced understanding of video game effects.